﻿#ifndef SPRITEFPS_H
#define SPRITEFPS_H
#include "SpritePerDefine.h"
#include "SpriteFont.h"
#include "SpriteTimer.h"
namespace Sprite
{
	class SpriteFps
	{
	public:
		SpriteFps(void);
		SpriteFps(SpriteTimer* timer);
		virtual void update(float dt);
		virtual HRESULT init(void);
		virtual void draw(void);
		virtual ~SpriteFps(void);
	protected:
		SpriteFont* m_pCFont;
		SpriteTimer* m_pCMainTimer;
		std::wstring mFrameStats;
	};
}
#endif